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December 2025 | Part 3 of 3

Publishing to the App Store: Archives, Analytics, and Final Submission

The final stretch of getting Animal Detective live, plus how to understand your analytics

The Archive Nightmare

Here's something Expo tutorials conveniently forget to mention: Xcode archiving will test your will to live.

When I first tried to archive for App Store submission, my builds kept appearing in "Other Items" in Xcode Organizer instead of under my app name. The feeling of seeing your app in "Other Items" is like seeing your luggage on the wrong carousel at the airport. Technically it exists, but it's utterly useless.

Hours of debugging (and one dramatic moment where I considered becoming a goat farmer) led to these lessons:

The Golden Rules (Tattoo These on Your Arm):

The working archive command (copy this, you're welcome):

xcodebuild archive \
  -workspace ios/AnimalDetective.xcworkspace \
  -scheme AnimalDetective \
  -configuration Release \
  -archivePath ~/Desktop/AnimalDetective.xcarchive \
  -destination "generic/platform=iOS"
# If this works on the first try, go buy a lottery ticket

Analytics Without Being a Creep

For a kids' app, analytics need to be privacy-first. You're not Facebook (and for a kids' app, you definitely don't want to be). I integrated Meta App Events with maximum privacy settings because nothing says "trustworthy children's app" like NOT tracking everything kids do.

Privacy Configuration (Non-Negotiable):

What I Actually Track:

Where to Check Your Analytics (And What It All Means)

Okay, you've set up analytics. Now where the heck do you see them? Here's the treasure map:

App Store Connect, Analytics Tab

Meta Events Manager (events.facebook.com)

What the Numbers Actually Mean:

Metric Good Sign Bad Sign
Session Length 5-15 minutes (engaged but not addicted) Under 1 min (boring) or 2+ hours (parent's phone is MIA)
Levels Per Session 2-4 levels explored Only free level, never explores paid content
Purchase Conversion 2-5% of free users convert Under 1% (price too high or value unclear)
Day 7 Retention 20%+ come back after a week Under 10% (content exhausted or forgotten)

Pro Tip: Check analytics weekly, not daily. Daily checking leads to "OH NO we only got 3 downloads today!" panic attacks. Weekly gives you actual trends.

All this data without knowing who the users are, just what they enjoy. Privacy-first analytics: because being helpful doesn't mean being creepy.


The Final Submission Checklist (Don't Skip Any!)

Before hitting "Submit for Review" and nervously refreshing your email for 3 days:

  • All version numbers aligned (app.json, package.json, Info.plist). You WILL forget one, check twice
  • Build number incremented from previous submission. Apple remembers EVERYTHING
  • Screenshots for all device sizes (iPhone, iPad). Yes, all of them. Yes, they're all slightly different sizes. Yes, this is annoying.
  • App Preview video (optional but helps. Parents scroll fast, videos stop thumbs)
  • Privacy Policy URL (required for kids' apps. Use a real URL that actually loads)
  • Age rating questionnaire completed (click through honestly, lying here ends badly)
  • "Made for Kids" designation selected. This triggers extra review, so make sure you're actually compliant
  • COPPA compliance confirmed. Parental gates on EVERYTHING external
  • Content rights verified (all assets original or licensed. Free stock sounds from 2008 don't count)
  • Test on physical devices. Simulator lies to you. Trust no one but real hardware.
  • Restore purchases working. Apple's testers WILL try this, and they WILL reject you if it fails

What I'd Do Differently (Hindsight is 20/20)


The Result

After weeks of development, countless cups of coffee, several rejected builds (each with increasingly passive-aggressive Apple feedback), and one moment where I genuinely considered if cows even MAKE that sound... Animal Detective is live on the App Store!

Kids around the world are now tapping on cows, dolphins, and penguins, hearing their sounds and (hopefully) learning about wildlife. Some kid in Australia probably knows what a capybara sounds like now because of me. That's pretty cool when you think about it.


Resources That Saved My Life (Bookmarks I Actually Used)


Final Thoughts (The Sappy Part)

Publishing to the App Store is a marathon, not a sprint. More accurately, it's a marathon where the finish line keeps moving, someone hides your water bottle, and occasionally the ground is on fire. There are guidelines to follow, certificates to manage (they expire! at the worst times!), and countless small details that can delay your launch.

But seeing your app live, knowing real kids are playing something you built, learning animal sounds instead of watching their 47th YouTube video, makes every rejected build, every 2 AM debugging session, and every moment you questioned your career choices absolutely worth it.

If you're building a kids' app, embrace the compliance requirements. Yes, parental gates are annoying to implement. Yes, privacy configurations are confusing. But they exist to protect children, and honestly? Building something safe for kids feels good. Following these rules from the start saves headaches later, and you get to sleep at night knowing you didn't accidentally let a 4-year-old see a crypto ad.

Happy shipping! (And maybe take a nap first. You've earned it.)